So I've currently got a collection of 21 placeable plants/fungi, with 21 associated herbalism products (snuff, oils, teas, warding brooches) that can be gathered by PCs with the correct skills. I'm basing the herbalism check on a balance of Survival and Craft:Alchemy - some will require more than the other. For example - you find some Goosegrass or Kelp and think that the sticky mass of frond would make a good impromptu tanglefoot bag - gathering them requires a better knowledge in Survival than Alchemy. Knowing that Ginseng can be infused into a draught and heighten the drinker's awareness and insight - that requires more alchemical knowledge.
I've also included the option to coat your weapon in some items - extracts of acidic green slime, oils from frosty brown mold, and spores from fire lichen. These add a temporary elemental damage to a weapon - handy for low magic settings to add some variety.
Some screenshot examples below. I'll likely add more to the 21 as time goes by. Suggestions welcome!
So, just closed the toolset for the last time before Christmas - tomorrow I'm chef and host - got a huge rib of beef to roast. Am hoping to get some more modding done before the new year, and the dreaded return to work. Also, want to finish Lorft's Wintervall mod - from a quick play it's full of the same wry humour as Cry Wolf. I know Nalencer was planning a holiday release too - EDIT - now looks like it's shelved! :(
Wishing all the NWN2 community a very Merry Christmas - may the players get the mods they wish, and may the modders get the inspiration they need!