You have 20 points to spend using the following system. No starting score above 20 after racial mods below.
Races and racial abilities
Using 3.5e standards plus campaign-specific races as below, with the following pathfinder additions.
For the non-core races, a summary as follows (ask me if any catch you eye and I can pass on more details)
- Lupins - Humanoid dogs; Medium size, Low-light vision, Scent, Track, Sense Lycanthrope, +1 attack/damage lycanthropes, +2 Listen/Spot, -2 saves vs. odours. Favoured class: Ranger
- Rakasta - humanoid cats; Medium size, Low-light vision, Blind-Fight feat, Slow Fall 10ft, +2 Balance/Spot/Listen/Jump, Natural claw weapons, -2 save vs. sonic attacks. Favoured class: Fighter
- Tortles - humanoid turtle; Medium-size, 20ft speed (10ft swim), Low-light vision, +3 natural armour, +8 Swim skill, Endurance feat. Favoured Class: Cleric
- Phanatons - humanoid raccoon/monkey; Small size, 20ft speed, +1 saving throw in forest, Gliding flight, Prehensile tail, +4 move Silently, +2 Climb/Jump/Listen/Spot. Favoured Class: Rogue
All core 3.5e classes, plus Swashbuckler and Warlock.
Wizards - can choose between a bonded item or familiar; Pathfinder specialist schools (see pathfinder rules) .
Sorcerers - have eschew materials feat, choose a bloodline as in Pathfinder (core bloodlines only).
Paladins - Can choose between holy weapon or mount as per divine bond rules.
Using Weapon Group feats. Swashbucklers / Warlocks get basic weapons plus any 3 / 2 others respectively.