tag:blogger.com,1999:blog-1621798103539173376.post4715833827912109905..comments2023-08-21T15:12:49.996+01:00Comments on 1pot: Wedge the Halfling Under the Door!: Militia base take 2Wyrinhttp://www.blogger.com/profile/11584859518433388278noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1621798103539173376.post-82392991231119337882008-02-21T15:26:00.000+00:002008-02-21T15:26:00.000+00:00Very nice work on this area. The blending of the r...Very nice work on this area. The blending of the rocks on the waterline especially. I'm with you on making open areas. As much as I'd LIKE to stick to smaller is better, I can't help but make an area in a more open design and allow a little latitude of exploration. <BR/><BR/>This area looks really sharp.Raith Veldrinhttps://www.blogger.com/profile/15428609713573608635noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-6736519361618675562008-02-19T09:49:00.000+00:002008-02-19T09:49:00.000+00:00yep, this will be the chance to blow sh1t up ;) Bu...yep, this will be the chance to blow sh1t up ;) But i'm trying to stop my notes from making this look like some A-team/MacGuyver "cobble together a catapult using some sinew and driftwood" type thing ;)<BR/><BR/>I can see scripting AI for the base is going to be tricky, but I'm hoping it will add some depth. Key is to have the bell rung to summon reinformcements, to have someone manning the gate to keep it closed etc... But that said, I don't want players to just take the back route instead - I'm hoping intelligent play can win out. But ,maybe this is askign too muc of this implementation of the game system....<BR/><BR/><BR/>I'll have to revive my thread onthis in the scripting forums once i have more feedbackWyrinhttps://www.blogger.com/profile/11584859518433388278noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-4785627033018562522008-02-18T22:00:00.000+00:002008-02-18T22:00:00.000+00:00Looks great. I love the bunker. Is this the area w...Looks great. I love the bunker. Is this the area where we get to blow up watchtowers? ;)<BR/><BR/>As for custom AI: I'm starting to get into some light custom ai scripting (scripts called off of DCR and only useable in specific situations, so not much decision-making happening there). I'll probably use them for most of my encounters.<BR/><BR/>This is something other than the built in switches though. Haven't experienced those much yet.<BR/><BR/>I'm concerned though how the switches and the custom ai scripts interact with community AI, like Tony_K's. He rewrote many of the default creature scripts, and seems to have thrashed DCR completely, and the custom AI hook with it. I'm wondering too if the default switches are still useable.<BR/><BR/>This means that a player that has Tony_K's default scripts in override could potentially break your custom AI. I think you might be able to override that by placing the original default scripts back in a hak (IIRC, NWN2Wiki says that hak files have precedence over override files. Anyone can confirm?).<BR/><BR/>Or maybe the option is to work with Tony_K's hooks, switches etc if there are any.<BR/><BR/>I haven't looked into that too much yet, but I intend to eventually.<BR/><BR/>What's clear to me is that Tony_K's monster AI is superior to vanilla Bioware/OEI AI. I'm just concerned about its customizability.<BR/><BR/>Anyone else have thoughts on that?<BR/><BR/>Sorry for the long semi-related post here, Wyrin. ;)EChttps://www.blogger.com/profile/08163297050575751755noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-27639563462857122932008-02-18T14:13:00.000+00:002008-02-18T14:13:00.000+00:00Wow. This area looks terrific. I have not messed...Wow. This area looks terrific. I have not messed with the switches for AI, but would be very curious to see how it works out for you.Ernie Noahttps://www.blogger.com/profile/03262402256357820565noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-35763979029058577002008-02-18T10:43:00.000+00:002008-02-18T10:43:00.000+00:00Thanks for the feedback@ amraphael - bloom is uppe...Thanks for the feedback<BR/><BR/>@ amraphael - bloom is upped a little, but little else changed. THe shot are from within the toolset, which seems to always look bette rthan in game for me!<BR/><BR/>@ dirtywick/jclef - yeah I'm worried those switches won't do what they say on the tin as well - might not waste time looking into themWyrinhttps://www.blogger.com/profile/11584859518433388278noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-1647434593284380452008-02-18T00:51:00.000+00:002008-02-18T00:51:00.000+00:00Nice shots Wyrin, the dynamics of the area are wel...Nice shots Wyrin, the dynamics of the area are well done - That cliff looks great too!<BR/><BR/>I haven't tried fiddling with those "triggers" or turning on any switches in the default AI scripts. I don't even know if Obsidian did w/ the OC - I have this weird suspicion that it wouldn't do anything like it says it should haha...Jclefhttps://www.blogger.com/profile/12974504403280077032noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-50062418839553044382008-02-16T23:36:00.000+00:002008-02-16T23:36:00.000+00:00I tried to use the stealth variable once. It was ...I tried to use the stealth variable once. It was kind of stupid, they just ran away until they could enter stealth mode...which is stupid if someone is chasing them.<BR/><BR/>If I want an NPC to do something more, I usually script some light AI into the user defined event.dirtywickhttps://www.blogger.com/profile/00307334417589189648noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-83557435958466659762008-02-16T22:08:00.000+00:002008-02-16T22:08:00.000+00:00Wooah, impressive base. The cliff part looks great...Wooah, impressive base. The cliff part looks great! <BR/><BR/>Are you using the default light setting in your mod? The light in your screen shots always looks so soft.<BR/><BR/>ToEE was a really enjoyable game that I once or twice have returned to because it runs nice on my portable PC.Amraphaelhttps://www.blogger.com/profile/11831382638321957822noreply@blogger.comtag:blogger.com,1999:blog-1621798103539173376.post-41563411226080754762008-02-16T19:45:00.000+00:002008-02-16T19:45:00.000+00:00looking good :) I really like the top one. The s...looking good :) I really like the top one. The sea side and landscape.<BR/><BR/>Keep up the great work!Anonymousnoreply@blogger.com