None of this would have been possible without the prefabs. I'm guessing I now have 5 modules with on average 12-15 areas each maybe, perhaps 60-70% of those are prefabs - the only times I rush to delve into area design myself is actually in White Plume Mountain itself where I'm following the canon maps. That isn't to say that I can always just plug and play these prefabs in - most of them I've spent time playing with the lighting, walkmesh, chucking in some custom content placeables or added a little of my own touches. But man that's such a more relaxing way to build areas for someone like me - I know where to hang a painting but don't let me near the brush, mkay?
The Dungeon of the Hark
In the lost sewers under an abandoned town...
The eagle-eyed will spot a gelatinous cube filling the corridor in the distance
The lycanthropic hordes are under the Hark's command
Showdown with the Hark himself
The Worg Warrens
Goblins and goblin worg-riders stalk the plains
Bugbears defend the snowy pass
Through buried elven ruins...
A fire giant camp
And with that, I'm soon off on belated honeymooon to Egypt for two weeks! A Nile cruise and exploration of Egypt awaits! A long held ambition of mine so really looking forward to it. One last foray to the toolset over the weekend to finish off the areas and encounters in this region of the overland map - then that should mean all the content is in place for the campaign, and all that remains is to go back and finish off placeholder conversations and script some battles. A little intermission in the building should be good, and then I can come back and press on with the final round of polishing and testing balancing and debugging. Hmm... maybe I'll just stay on holiday...