Due in part to having surgery at the start of the year, it's now almost November and I have 25 days leave to use up before the end of the year (started with 40(!) days this year as the company were being particularly nice to me!). All this is sounding good for me to build up a head of steam in the toolset again.
Which is what I've been doing so far. I'm focussing on a sidequest based on one of the companions (Briars the gnome), which will allow me to play on a bit of party tension if Gork the goblin is also present. Added in a side-sidequest too to allow casters and crafters to use their skills more to create a temporary henchman they find dismantled in an abandoned temple of Gond. Also managed to get him to explode on death, which is amazing given my scripting talent, or specifically lack thereof!
So chapter 2 is progressing apace - but also not been neglecting Chapter 1. Updated with portraits, I've also now implemented the resting system and interface from MotB after a post from sgt_why (Red Hand of Doom, which I should replay now its come on a long way since I first played it months ago). Pretty simple to do, after cutting out the spirit eater code from some of the k_mod scripts - and resting feels like it actually has meaning now as day passes into night rather than 5 seconds drfiting by. Got a nice vote/comments from Alazander too, which is greatto have feedback from one of the Ossian team.
Other news - I've had a request for a review on A Walk in the Woods, my module contest entry, from the vault. Keen to see what the feedback is. I've also decided to re-use one of the areas (the mine) from that in Dark Avenger, as it will save time. Annoyingly, Unearthed Arcana doesnt work post-MotB, and I can;t see an easy solution as it was a bit of a cheat I used to get bloodlines working in the firstplace. Given the lack of interest, I doubt I'll pursue this one anyway.
So what's next? Haunted mine and the BBEG therein. The haunted village is finished - more accurately, I'm stopping myself from continuously tinkering with the textures, trees and grass, especially as i've set it very dark and misty so you can hardly see half of them anyway...
Good to be more actively building again, and needed the break - although certain announcements from certain Studios make it seem like I'll be distracted again soon...
P is for Petra
5 hours ago