Just finished MotB and very satisfied with the ending. Overall an excellent campaign, with better pace and writing than the OC. Companion interaction here just shows how much it adds to a story and the playing experience.
That said, i's just reaffirmed for me that I'm really not that keen on high level / epic play. I played with my OC character - the original Wyrin D'njargo inspired by a PC from the days of the 2nd Ed D&D Bard kit,the Blade. Finished as a Ftr4/Bard16/DivChamp5/NWNine5, and by the end even the climatic encounters were over by the time I'd unpaused from issuing commands and my poor processor had caught up with the flow of play. The problem for me is balance - critters either become a cakewalk, or have to be twinked out so much it removes the point of being epic, as they are all your equal. Luckily in MotB for me the great story was a welcome distraction form this.
Even in my ongoing pen-and-paper campaigns, I'm not fond of high level play. I'd say levels 3-15 are my favourite, where the character comes into their own, but still have foes to challenge them. But from a long time of playing D&D, its clear for every player, there's a different view on how the game should/preferably be played. I mean, I love Dungeons and Dragons, but would be quite happy never going in an actual dungeon. But that's another rant about distintegrates and vertical dungeoneering...
ANyway, my period of playing rather than building is kinda coming to a close - gotta restart Sands of Solvheil now new versions aare up as my last trek through got a little out of sync, but not much else drawing my attention at the moment
...apart from the Toolset...
a slightly streamlined approach
9 hours ago