Monday, October 15, 2007

oooOOOoooh shiny!

One of the nice things the new version of the toolset allows you to do is to use custom portraits very simply - so companions can have the images you want - or NPCs for that matter, showing up when you right click on them as a target.
So of course rather than do anything productive with my time on the toolset, I trawled the internet for portaits for all the Dark Avenger companions, just adding a layer of shiny uneccessary baubles that made me feel like I was doing something productive.

Seich was a tricky one, but I think I found the right 'troubled-looking dwarf'. Given my old love of wargaming, I've always been more inspired to follow the Warhammer take on goblinoids rather than the by-the-book D&D system - and found a great miniature that summed up Gork. Contessa was easy - I knew exactly the image I wanted for her...

So there is an updated module on the vault - the main thing I got to do is finally make Black Death a horse! Was glad they gave the horse model some decent animations - unlike some of the other wildlife. The attack animations for the horse are pretty good actually, so it seems to work quite well.

3 comments:

dirtywick said...

The horses have attack animations, do they? I thought for sure that they would go the deer/cow/pig route and just have them as background objects.

And you know what? I almost feel compelled to add portraits to everything myself just because some thing have portraits and some don't. I don't know, it's annoying to me that they're different.

I'm looking forward to playing Dark Avenger. I've just been so busy lately, but it looks like I should have played it a long time ago.

Maerduin said...

Hmm...I'm going to have to look into this portrait thing myself (so much for that October ETA!). What size do the portraits have to be?

Wyrin said...

Portraits are 128x128 tga files - placed mine the the campaign folder and they're working fine