OK, after umm-ing and ahh-ing about how to release this, I've put a final release of Chapter 1 up on the vault. It's one way of getting more feedback (hopefully), and it's pretty close to finished (I might try and inject more life in ot the village, but I'll probably come back to do that in Chapter 3 when it's more relevant). I was really pleased with the feedback I got, affirming my ideas, so it's a great shot-in-the-arm for me to get cracking on the rrest of the campaign. Plan now is to work on Chapters 2-4, and hopefully release around Christmas (so add on a months or so and look for late January).
Seems pretty daunting, sitting here in mid-July... It'll be interesting t osee what the state of the community is like by then - Granny released and more content available, Mask of the Betrayer will be out, the big community projects like Purgatorio will be out - the bar will be higher and much things could be quite amazing. I just hope it does scare off the humble modder who wants to dabble - that was me back in January. Never played a NWN1 player module, but avid player of the NWN/BG series - with NWN2 I had some time off work, played a few modules that were released, saw that I could work out how to do 90% of what I saw in the toolset, and now I've got 4 modules out there. And I still look at the other guys producing stuff and think I've a long way to go. It's be sad to think that if I'd come to the community a year later, then I'd have felt too daunted - and likely not have found out how much i enjoy the toolset and building, for myself as much as anything.
Something i touched on in the Dark Avenger ReadME, I wanted to stress here - a big thanks must go to the other modders out there - not so much for hands on help, although the forums are great, but for providing scripts/ideas to cannabilise, and inspiration. The wilderness area I did for Chapter 1 was on the back of me seeing other peoples screenshots and thinking "Right, I want to do an exterior I can be proud of" - two days solid texturing on and building, which was pretty exhausting and I think I made a step forward over my other areas. There's a definite art to it, tho, and moving up from a amateur rank to a Constable landscape will take quite a few more steps I think. But back on track, it's seeing other people creativity that can really spark your own, so I'd like to thank the other builders for doing what they do. It's just a pity I dont get time to play through all their stuff out there all the way through as much as I'd like.
Welcome to your doom
22 hours ago