Monday, December 24, 2007

Foraging for my Christmas supper

I was interested to see in Maerduin's Harp and Crysanthemum how he's implemented a systems to allow players to collect plants and extract medicinal/alchemical properties. Something I've been dipping into whilst I work on chapter 2 was a herbalism system, inspired in part by the work in Masters of the Wild and druidic infusions - but now looks like I was beaten to the punch ;). Whilst the scientist inside me cannot stand the credence given to homeopathy, I do love the science behind some of the medicinal properties of plants, and how they came to have folklore associated with them.

So I've currently got a collection of 21 placeable plants/fungi, with 21 associated herbalism products (snuff, oils, teas, warding brooches) that can be gathered by PCs with the correct skills. I'm basing the herbalism check on a balance of Survival and Craft:Alchemy - some will require more than the other. For example - you find some Goosegrass or Kelp and think that the sticky mass of frond would make a good impromptu tanglefoot bag - gathering them requires a better knowledge in Survival than Alchemy. Knowing that Ginseng can be infused into a draught and heighten the drinker's awareness and insight - that requires more alchemical knowledge.

I've also included the option to coat your weapon in some items - extracts of acidic green slime, oils from frosty brown mold, and spores from fire lichen. These add a temporary elemental damage to a weapon - handy for low magic settings to add some variety.

Some screenshot examples below. I'll likely add more to the 21 as time goes by. Suggestions welcome!

So, just closed the toolset for the last time before Christmas - tomorrow I'm chef and host - got a huge rib of beef to roast. Am hoping to get some more modding done before the new year, and the dreaded return to work. Also, want to finish Lorft's Wintervall mod - from a quick play it's full of the same wry humour as Cry Wolf. I know Nalencer was planning a holiday release too - EDIT - now looks like it's shelved! :(

Wishing all the NWN2 community a very Merry Christmas - may the players get the mods they wish, and may the modders get the inspiration they need!


Amraphael said...

Merry Christmas Wyrin!

Raith Veldrin said...

Merry Christmas, and a Happy New Year of Toolset Bliss! May visions of walkmeshes dance in your head.

Ladyelvenstar said...

Merry Christmas, Wyrin! I am interested in your herbal system. Being a pharmacist by career, I have always been interested in the medicinal qualities of plants. :)

Maerduin said...

Merry Christmas! Your herbalism system sounds great. I wanted to do more with the botany than I did--including giving botanical illustrations--well, that didn't pan out--but what you're up to sounds excellent and a lot more practical. :)

Wyrin said...

Hope one and all had a great Christmas!

thanks for the comments on the herbalism system. I've tried to keep it fairly low-key (not major magical effects), but I might try and bring in some rare easter eggs later. I've linked in as much as I can with various folklore and what is known about nutrient content about real-world plants.

Jclef said...

*Herbalism Skill has increased to 324*


Btw - I've noticed and like your texturing work. Nicely blended there, buddy!

Lorft said...

Happy Wintervall, and thanks for the plug!

As for herbalism and other item-creatiion stuff, I have always thought that more could be done than in the OC. I am sure a conversation systerm or a custom UI could create a really fun item creation mini-game.

If only there were another 4 hours in every day to make this stuff hey?