I never really understood the fuss when suddenly the focus on strategy games went to making them real-time. Maybe I need slower action so my dinosaur-like brain impulses can keep up, but I'm a big fan of turn-based games. This is prompted by me replaying The Temple of Elemental Evil at the moment, which is as close to a D&D 3e similation as you can imagine. And I'm really enjoying it, after the arcade-ified action of NWN2. It's great to be able to move the party with proper strategy, place those fireballs where you want, split your magic missiles amongst enemies - and my personal favourite - give a DEX based warrior a spiked chain and the combat reflexes feat, and let the enemy run into their own death. Some of my favorite games have been turn-based - XCOM, Fallout series... It's FUN to actually use tactics, something many of the real-time games make it harder for me to enjoy (although admittedly, I did like the Dawn of War series). Keen to see how Fallout 3 handles things with the VATS combat, and got my copy on pre-order already.
As you might have guessed, I'm playing more than building at the moment. The toolset doesn't always leave much time for playing, and I'm enjoying the break. Still working on what is now dubbed my HalloWyreen area for the BouncyRock Globetrotter All-Stars, but I'll keep most of that under wraps for now...
.. other than to say "Hail to the King, baby"
a slightly streamlined approach
9 hours ago