As I've hinted at, I've been dabbling with an idea, which if things progress as they have been, I'll announce soon (ie if last area finished by end of month...). Something that fits in with a building pattern based on only having limited toolset time, and reusing areas/ideas from other (abortive) projects. Work/wedding planning got pretty hectic, so a plan based on occasional 30 minutes toolset time here and there was needed. Had a quick run through areas over the weekend using the DM Client, which is a handy way of quickly seeing how things look in game, and quite happy with the result. And yes, an efreeti model has come in handy... Some screenies below. More mushrooms than I remembered, but there is a reason...
REVIEW: Wulfwald
14 hours ago
4 comments:
Nice work with the area design there, bud - good use of the assets. Looking forward to this new project of yours!
My roommate freshman year in college knew a lot about shrooms.
Apparently he liked to coat them in chocolate when eating them.
All the pics look very surreal btw, I like it.
You're just getting better and better at this area design thing. Grade A work there.
Can we eat them, or at least smoke them? Nice looking areas.
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