Monday, February 11, 2013

Savage Tide Character Creation

Ability Scores
You have 20 points to spend using the following system. No starting score above 20 after racial mods below.

Ability Score           Cost
       7                      –4
       8                      –2
       9                      –1
       10                      0
       11                      1
       12                      2
       13                      3
       14                      5
       15                      7
       16                      10
       17                      13
       18                      17

Races and racial abilities
Using 3.5e standards plus campaign-specific races as below, with the following pathfinder additions.

Race         Ability Bonus
Dwarf      +2 Con, +2 Wis, –2 Cha
Elf        +2 Dex, +2 Int, –2 Con
Gnome      +2 Con, +2 Cha, –2 Str
Halfling   +2 Dex, +2 Cha, –2 Str
Human      +2 to one ability score (your choice)
Lupin      +2 to one ability score (your choice)
Rakasta    +2 Dex, -2 Wis, +2 Cha
Tortle     -2 Dex, +2 Con, +2 Wis
Phanaton   -2 Str, +4 Dex

For the non-core races, a summary as follows (ask me if any catch you eye and I can pass on more details)

  • Lupins - Humanoid dogs; Medium size, Low-light vision, Scent, Track, Sense Lycanthrope, +1 attack/damage lycanthropes, +2 Listen/Spot, -2 saves vs. odours. Favoured class: Ranger
  • Rakasta - humanoid cats; Medium size, Low-light vision, Blind-Fight feat, Slow Fall 10ft, +2 Balance/Spot/Listen/Jump, Natural claw weapons, -2 save vs. sonic attacks. Favoured class: Fighter
  • Tortles - humanoid turtle; Medium-size, 20ft speed (10ft swim), Low-light vision, +3 natural armour, +8 Swim skill, Endurance feat. Favoured Class: Cleric
  • Phanatons - humanoid raccoon/monkey; Small size, 20ft speed, +1 saving throw in forest, Gliding flight, Prehensile tail, +4 move Silently, +2 Climb/Jump/Listen/Spot. Favoured Class: Rogue

All core 3.5e classes, plus Swashbuckler and Warlock.
Wizards - can choose between a bonded item or familiar; Pathfinder specialist schools (see pathfinder rules) .
Sorcerers - have eschew materials feat, choose a bloodline as in Pathfinder (core bloodlines only).
Paladins - Can choose between holy weapon or mount as per divine bond rules.

Using Weapon Group feats. Swashbucklers / Warlocks get basic weapons plus any 3 / 2 others respectively.


Tiberius209 said...

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Tiberius209 said...

Hey, I responded to your e-mail, so please make sure it didn't get filtered into your spam box. Very time-sensitive if interested.