Well, that makes it sound more than it is - but think my little finger is getting problems from how i hold my mouse when modding - not a great sign of how long I'm on the toolset! I think its also from how i sit when typing. But on a toolset free break for a few days so see how it goes.
Speaking of typing, I downloaded PowerBar plugin for the first time the other day - i've always been a little wary of plug-ins in case of becoming too reliant, and patch issues, but this is pretty good. And the typing link? It has a feature that performs a word count on the module, breaking it into journals/conversations etc. This was interesting; given i have only 2 small journal entries done, and 99% of the text is from conversations, I'm on a word count of 25,000. Interesting, but given that thisis chapter 1 only, and that its a small, scene-setting chapter, i'm not sure if this is over-the-top. I know Thay has >35,000, but is a longer playtime beast than this chapter, so I'm wary of swamping the player with too much text. I always knew the campaign (and chapter 1 specifically) would have a lot of dialogue, but i might have to watch this. That said, the kind of player that doesn't like reading too much isn't going to be the kind of player i'm aiming this mod at...
Anyway I hope things will come out of a pre-alpha I'm planning on chapter 1 soon - aimed more at getting feedback/comments than bug-hunting specifically. I suppose its a bit like the census that hollywood studios do for films to gauge the public reception, before selling out and rewriting the ending to include buxom beauties that need rescuing from their skimpy outfits in the hope that it pulls in more audiences. Not that i'd sink that low.... although now i mention it.....
REVIEW: Wulfwald
12 hours ago