Managed to get a fair bit of time on the toolset this weekend, due to my understanding S.O. Got a sidequest scripted, dialogued and journaled. Made some new items too - grafts. THese seem to have come into D&D with 3rd ed. - I dont recall seeing them before. But represent pieces of alien anatomy, particularly form aberrations, that can be grafted on to the PC and grant bonuses. I like the idea - more detail in the Lords of Madness supplement with the Fleshwarper PrC; but also see the pale master PrC in game. I also like the idea of items that have downsides as well as benefits. For example, one graft in question was an ooze graft - smeared on the face it give a penalty to CHA, but bonus to intimidate, susceptibility to fire, but bonus vs poison. In pen-and-paper grafts are a great way to add a twist to your villains.
Spent a lot of time building commoner housing interiors. Man, if i never have to place a bed/fireplace/dining table again.... some discussion on the forum sabout the use of prefabs - I'd love a load of prefab commoner/noble homes - would make things so much easier!
REVIEW: Wulfwald
14 hours ago
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Other fun placeables: wine bottles, vases, candlesticks.
The grafts sound cool. I also like the idea of items with both bonuses and negative effects, in general.
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