Chaos Wielder, currently developing Shagret, has cried out the immortal lines "Modders ASSEMBLE!" in a post over at the forums . The idea is a nice one - and it echos a recent contribution by sterling community contributor Kaldor Silverwand and his NWN2 SOZ Makeover. The idea is to add more content to SoZ by letting players bolt-on community made dungeons to the overland map. In one fell swoop, increasing the content, playtime, and refreshing the game for players. As White Plume Mountain will contain a lot of overland map-linked sidequests, it's the kind of project I'm doing already and am keen to contribute. I have lots of side-dungeons I could contribute, but instead I've decided to do a new specific dungeon for this project, which I'll submit soon, but incorporate into White Plume Mountain too. I've been doing a lot of Yuan-ti quests for the Serpent Hills recently, so I decided on a Coiled Cabal Outpost, which should fit the SoZ plot nicely, plus some Viper's Fangs assassins. Was a nice buzz to be working on something 'new' but that would also fit in with my own project - so I'd urge any other builders that may have/need dungeons for their own projects to see if one can be cropped out to contribute to this idea.
Some screenies below, initially from a WPM area, but the from the in-progress area I'm going to send to Chaos Wielder. And yes, I am too addicted to the jungle fog vfx. It's too good and hides too many sins. Hell, I could be happy just putting down caves filled with that fx and nothing else sometimes....
REVIEW: Wulfwald
14 hours ago
5 comments:
Looking good! I'm really looking forward to playing your module, it looks like a lot of fun.
I'm also glad that something is being done to SoZ. With the campaign being what it is, it just seems a great fit for being modded. I always hoped something like this would be done when it was first released.
Even just a few new new areas would be a lot of fun.
Hey, thanks for the plug. Gotta say, I'm addicted to interior fog no matter the situation, so don't feel left out. It's just, simply, a marvelous little thing.
I agree with both of these statements. One of the things I'd always wanted to do was redo the random encounter areas.
Looking good. Good to hear you've joined the project.
I think fog was just what my cave network was missing. :) Will pump some in there tonight.
I do like your environments. Must be magic fog of scenery improvement. ;)
Lance.
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