Sunday, November 29, 2009

Community SoZ Booster Pack

Chaos Wielder, currently developing Shagret, has cried out the immortal lines "Modders ASSEMBLE!" in a post over at the forums . The idea is a nice one - and it echos a recent contribution by sterling community contributor Kaldor Silverwand and his NWN2 SOZ Makeover. The idea is to add more content to SoZ by letting players bolt-on community made dungeons to the overland map. In one fell swoop, increasing the content, playtime, and refreshing the game for players. As White Plume Mountain will contain a lot of overland map-linked sidequests, it's the kind of project I'm doing already and am keen to contribute. I have lots of side-dungeons I could contribute, but instead I've decided to do a new specific dungeon for this project, which I'll submit soon, but incorporate into White Plume Mountain too. I've been doing a lot of Yuan-ti quests for the Serpent Hills recently, so I decided on a Coiled Cabal Outpost, which should fit the SoZ plot nicely, plus some Viper's Fangs assassins. Was a nice buzz to be working on something 'new' but that would also fit in with my own project - so I'd urge any other builders that may have/need dungeons for their own projects to see if one can be cropped out to contribute to this idea.

Some screenies below, initially from a WPM area, but the from the in-progress area I'm going to send to Chaos Wielder. And yes, I am too addicted to the jungle fog vfx. It's too good and hides too many sins. Hell, I could be happy just putting down caves filled with that fx and nothing else sometimes....












5 comments:

Starwars said...

Looking good! I'm really looking forward to playing your module, it looks like a lot of fun.

I'm also glad that something is being done to SoZ. With the campaign being what it is, it just seems a great fit for being modded. I always hoped something like this would be done when it was first released.
Even just a few new new areas would be a lot of fun.

Anonymous said...

Hey, thanks for the plug. Gotta say, I'm addicted to interior fog no matter the situation, so don't feel left out. It's just, simply, a marvelous little thing.

Zach Holbrook said...

I agree with both of these statements. One of the things I'd always wanted to do was redo the random encounter areas.

EC said...

Looking good. Good to hear you've joined the project.

I think fog was just what my cave network was missing. :) Will pump some in there tonight.

Lance Botelle (Bard of Althéa) said...

I do like your environments. Must be magic fog of scenery improvement. ;)

Lance.