Secondly, here's an in-game shot of the village I've been building an mentioning in the previous posts. Normally, I've been sticking to the standard day/night lighting settings, but here I've designed my own settings - it's fixed using the Default lighting (Day/Night Cycle false). The ambient lighting settings are actually very powerful, and it takes quite abit of fiddling to understand what they do, but I'm happy with the gloomy aspect so far. Only downside is all the time I spent texturing is wasted as you can hardly make them out in the darkness! But that's fine as it's ,meant to be dark and ominous, and a prelude to a cool bad guy!
REVIEW: Wulfwald
14 hours ago
3 comments:
Very cool stuff... thanks for taking the time to tell us how you do stuff (like the texture blending), too. I can't wait for the rest of the DA series!
Great screen shots. Very cool.
The tower shot is a full 10! Me like very much. I like the village shoot too. The light reminds me of Sleepy Hollow.
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