Secondly, here's an in-game shot of the village I've been building an mentioning in the previous posts. Normally, I've been sticking to the standard day/night lighting settings, but here I've designed my own settings - it's fixed using the Default lighting (Day/Night Cycle false). The ambient lighting settings are actually very powerful, and it takes quite abit of fiddling to understand what they do, but I'm happy with the gloomy aspect so far. Only downside is all the time I spent texturing is wasted as you can hardly make them out in the darkness! But that's fine as it's ,meant to be dark and ominous, and a prelude to a cool bad guy!
Revisiting 40k: Eldar
16 hours ago