Well, I'm sitting here at work knowing that Mask of the Betrayer is probably dropping on to my door mat at home about now - preordered it (first time i preordered anything - mainly because I won a £100 amazon voucher through work and had money to burn). Quite looking forward to it.
Really enjoying focussing on playing. Moonshadows was fun, had some really nice ideas, and has picked a a buzz on the vault. Had been geeing myself up to play Sands of Solvheil - especially as it's nice to see a good world-building effort going into this (as a DM of my own homebrew setting, it's nice to see other's ideas). Will try and at least make a start befor the lure of MotB pulls me away, as this looks a great effort.
I released a mini side project i'd been toying with for a while - Unearthed Arcana - new character and roleplaying options based on the book. Fancy being a dwarven warrior with the blood of a gold dragon coursing through your veins? After ironing out a few of the inevitable wrinkles, it seems to be working. But as I suspected, it's a little too unwieldy to be taken up by many players as it requires overides files to work, and I know that scares some off. But the override file does let you use the modifications in any module, which can add something new to the experience.
As I said, playing is helping me enjoy NWN2 more for now, and with the pressure off building for a while, I'm getting more ideas for when i get round to starting work on Dark Avenger Chapter 2 again, which is good. Once I've played with MotB a little, I'll delve back into the toolset and take it from there.
Solitaire
5 hours ago
1 comment:
Yeah, I don't really get why people don't like the override folder. Maybe it's a combination of people spreading bad info and the patches.
Whatever, though. I'm throwing a bunch of custom items in my next drop and *gasp* the models are going into the override. It's pretty handy for stuff like that, let's me retrofit my older drop with the new models and lets the player use them in other mods.
-dirtywick
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