Wow, there's been a spate of amazing artistic area building been showcased recently - on blogs and on the forums with some new project announcements.... I know I'm doing something wrong when others can knock these areas up in 5 hours, and this last one's taken me at least 10 to get it to the state it is so far... I'm strongly thinking about looking for help with area building in later chapters, but many of the ideas I have are quite specific, and the prefabs are great but rarely quite right. But whilst it's humbling/depressing to see the great talent out there, it's great form a player perspective, as there seems to be a sudden buzz in the building community - more new blogs added to the right.
So, we all need more time to build and play, right? With February 29th coming up - a extra day's work this year but we're paid the same for this 29-day month as we were for the 28 days of February last year, maybe I'm justified taking a sicky.... :)
Also added a quick poll about sidequests. I think there was only one real 'quest' in Chapter 1 unrelated to the overall plot (the oozemaster), and that was my intention, due to the story-driven aspects of it (and I didn't want someone driven on a quest for revenge to be ferrying packages, or distracted by petty disputes for fear of diluting the impetus and slowing story proegression). When a mod is focussed on a single story, rather than a band roaming for random adventure, can we get away with fewer sidequests? But what do you think? Feel free to comment here after voting!
It's Definitely A Pattern
2 days ago