Sunday, February 24, 2008

Let there be light

Just to prove it wasn't just a black area, I posted yesterday - here's the map ! ;o) Area designed to be darker and need darkvision/torches/lights

8 comments:

Delak said...

That looks awesome Wyrin.

Ernie Noa said...

I'm really looking forward to this mod. Dark Avenger 1 was one of my favorite NWN2 mods.

Wyrin said...

Thanks guys!

dirtywick said...

Hey, how do those skydomes look as you move about the area? Do you have to turn the fog off?

It seems like a superior solution to placeable ceilings (which are actually kind of a pain to work with), but I don't know much about the sky domes in general.

Wyrin said...

they don;t look too bad. I've found from workiing with a few skydomes that you tend to be better off with less detail and darker - some proper rock textures looked too garish, and high res photo-images didn;t render well. Also, you want to fade from dark at the bottom up. I set the fog as ending at the furthest point across the map (he diagnoal) - so it blends into he base of he cave celing shydome where it meets

Jclef said...

Wow, that area rocks (Pun)!

It's got that..."Goonies/High Adventure" feel to it, you know?

EC said...

The area looks great, the earlier pictures included (which I saw fine on my home LCD, less so on my office laptop). Making caves with the exterior tools is a great idea. Sort of reminds me of the caves in Morrowind and Oblivion.

Anonymous said...

Area maps = me not getting lost! yay! hehe

Looks Great Wyrin!