Finally finished playing with a new beach area - tinting a sea bed to get it looking right was actually a lot trickier than I thought. Also been working a lot with fleshing out conversations, and working in journal updates to tie things together. But I hadn't done much area design for a while and enjoyed getting back into it. The first area in chapter 2 I'm really not happy with looking back at it, but i don't know if I have the heart to redo it. Something I might come back to during bug hunting when I'm also trying to add some polish. But in a lot of ways I think it can be easier to scrap an area and build from scratch, rather than be tied into bad ideas hanging over from the old design.