Finally finished playing with a new beach area - tinting a sea bed to get it looking right was actually a lot trickier than I thought. Also been working a lot with fleshing out conversations, and working in journal updates to tie things together. But I hadn't done much area design for a while and enjoyed getting back into it. The first area in chapter 2 I'm really not happy with looking back at it, but i don't know if I have the heart to redo it. Something I might come back to during bug hunting when I'm also trying to add some polish. But in a lot of ways I think it can be easier to scrap an area and build from scratch, rather than be tied into bad ideas hanging over from the old design.
Welcome to your doom
22 hours ago