Meant to be on holiday today but last minute crisis at work dragged me in so I'm in a bit of a dark mood. But should have a the rest of the week off to catch up on missed toolset time.
Have decided I'll persevere with the two quick areas fo the contest - more because I've had them in mind for a while now, and even if they aren't great, they should provide a resource to be 'sexed' up by others for use in their mods. I'll post some early screens later.
Poll closed on customising companion classes -was suprised how many players either didn;t know or didn't use it. Contessa works well as either Eldritch Knight to provide bow support, or Arcane Trickster for the party rogue. Seich can either be the party cleric or the party fighter/divine champion. Briars can take up old rogue skills he'd rather put behind him, and Gork can focus on his shamanic skills, or his (and Brother Spirit's) sorcerous abilities. In chapter two, there is the option of unlocking two new character classes for Briars, and one for Seich. So all in all, it does let you build the party your way.
New poll to the side - something I'm torn on. When dungeon crawling (or in this case military base storming/destorying) do you want more cutscenes to break up the pace, or uninterrupted H&S? If you walk into the military chapel, do you want a quick speech from the clerics cursing you before they attack, or just handle that as barkstrigns above their heads? Do cutscenes in the middle of H&S sessions (which this, by its nature, will be) spoil people's buff spells with durations too much? My concern is that I want some action (and storming a base has to be full of it), but I don't want to get away from the fact i'm after a more story driven experience - which I know some felt missing with the Bandit approach section of Chapter 1.
It's Definitely A Pattern
2 days ago