Some quick screenies from my debugging playtests then some questions
OK and now the questions
1. All of a sudden (i.e. not happened before whilst playing NWN2), I exit the game, and I'm getting low virtual memory warnings. Could this be pointing to problems with heartbeat scripts? any other things to check? (I don;t have ideal memoryto play the game anyway, but this has only recently cropped up)
2. Conversation fired from a speak trigger - I know it fires because the conversation abort/end scripts fire correctly. But the conversation doesn;t appear to start or get to/pastthe first node - no text? Given speakers tags are correct (it's two NPCs talking on the first node) - what could be going wrong?
hope the Builders Blogging Brain collective has some pointers!
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