- Amraphael - for going above and beyond the call of duty in tracking down a bug with an area that works fine for me but not for others. I got up early this morning and spent 20 minutes before leaving for work yo-yoing over an area transition trying to make the game crash but couldn't! But Amraphael help pin it down to some trees i nthearea, which I'll look to replace for Saturday night's update
- Jazhara - who has really helped pick out gameplay bugs
- Argoyne - who really helped with testing and release updates
- The guys helping on the vault - first release was always going to pick out more problems, but Michael Negranol, eb52t and others for being patient, sticking with it, and reporting back.
- Any other's i've missed / not thanked already!
I'm already in trouble with my girlfriend for the amount of time I've been on the toolset this week (usually I don't get to mid week, but I wanted to get 2 updates out asap). But she's out Saturday so I've got a day scheduled to really try and nail any last remaining bugs. I've had a couple of reports of people's inventories being wiped clean on he module transition (basically, the SaveRosterLoadModule function). Companions are fine, just the PC. Not come across this before, and nothing on the forums seems linked. I have to say, it's been a LOT more hassle than its worth to make this an expanding campaign rather than individual mods.
So amongst all the bug reports, I've had some time to think ahead. Still planning with Delak for the city areas for Chapter 3. But I've now got a stronger image in my mind of the next and final companion - Reuvena, a female human Sorceress with a difference. I can see a danger her turning out similar to Contessa, which I'll have to avoid. I like to come up with a history, and then develop the classes around that, and I quite like Reuvena's motivation. I'm thinking she's evil... although there is already one evil female companion, so for balance maybe more neutral would be better.
But no toolset today - time to patch things up first...!
7 comments:
Yikes, how is it that a couple of trees were causing an area to crash? Congrats on the progress, I hope you're able to clean everything up that you want to this weekend.
JasonNH
Awww, you didn't have to. I hope you're proud of your, because you've managed to make me blush...
I am always happy to at least try and help in any way. And I'm happy to have been of some help here too. It was a lot of fun for me too. ^_^
I'd say "Looking forward to reporting more bugs"...but for some reason I get the feeling that might leave the wrong impression. *laughs*
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hehe - will it embarass you more if I say I put a little hidden item in the newest version of the mod named after you and Amraphael?! Should be linked in to the vault soon - sitting in the ftp folder at the moment
Heh, well I was a bit more prepared for that since you mentioned maybe adding it before. But I can't deny blushing a little despite that now that I know you did put it in for sure.
I'll have to look for it. Can't wait to play the new version. ^_^
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Hey, man! That's so cool!!! It's always fun to help a fellow modder. In a few weeks there is a conference where DA1+2 will be my salvation for the dull evenings and early mornings Looking forward to play it then.
hope you enjoy it! If you download the latest version, there's a hidden tribute to your tree-solving abilities to be found!
Hoping I've solved the area crash problem by replacing all the FraserFirC trees in that area now
Wyrin, I left yet another bug report over at the Vault page for Dark Avenger 2. I didn't post it here because I couldn't access the Post a comment page at the time. I hope you don't mind.
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